Intent에 의한 사진뷰어, 갤러리, 카메라 제어
Intent i = new Intent(Intent.ACTION_PICK); i.setType(android.provider.MediaStore.Images.Media.CONTENT_TYPE); i.setData(android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI); // images on the SD card.
// 결과를 리턴하는 Activity 호출 startActivityForResult(i, REQ_CODE_PICK_PICTURE);
img.setImageURI(data.getData());
// 사진 선택한 사진URI로 연결하기
// ex>uri = content://media/external/images/media/4 --> 4 = id
Uri uri = ContentUris.withAppendedId( Images.Media.EXTERNAL_CONTENT_URI, id); // id값은 사진고유 ID
Intent intend = new Intent(Intent.ACTION_VIEW, uri);
startActivity(intend);
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(intent);
manifest-element
<manifest>
- syntax:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="string"
android:sharedUserId="string"
android:sharedUserLabel="string resource"
android:versionCode="integer"
android:versionName="string"
android:installLocation=["auto" | "internalOnly" | "preferExternal"] >
. . .
</manifest>- contained in:
- none
- must contain:
<application>
- can contain:
<instrumentation>
<permission>
<permission-group>
<permission-tree>
<uses-configuration>
<uses-permission>
- description:
- The root element of the AndroidManifest.xml file. It must contain an
<application>
element and specifyxlmns:android
andpackage
attributes. - attributes:
-
xmlns:android
- Defines the Android namespace. This attribute should always be set to "
http://schemas.android.com/apk/res/android
". package
- A full Java package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters. For example, applications published by Google could have names in the form
com.google.app.application_name
.The package name serves as a unique identifier for the application. It's also the default name for the application process (see the
<application>
element'sprocess
process attribute) and the default task affinity of an activity (see the<activity>
element'staskAffinity
attribute). android:sharedUserId
- The name of a Linux user ID that will be shared with other applications. By default, Android assigns each application its own unique user ID. However, if this attribute is set to the same value for two or more applications, they will all share the same ID — provided that they are also signed by the same certificate. Application with the same user ID can access each other's data and, if desired, run in the same process.
android:sharedUserLabel
- A user-readable label for the shared user ID. The label must be set as a reference to a string resource; it cannot be a raw string.
This attribute was introduced in API Level 3. It is meaningful only if the
sharedUserId
attribute is also set. android:versionCode
- An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the
versionName
attribute.The value must be set as an integer, such as "100". You can define it however you want, as long as each successive version has a higher number. For example, it could be a build number. Or you could translate a version number in "x.y" format to an integer by encoding the "x" and "y" separately in the lower and upper 16 bits. Or you could simply increase the number by one each time a new version is released.
android:versionName
- The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The
versionCode
attribute holds the significant version number used internally. android:installLocation
- The default install location for the application.
The following keyword strings are accepted:
Value Description " internalOnly
"The application must be installed on the internal device storage only. If this is set, the application will never be installed on the external storage. If the internal storage is full, then the system will not install the application. This is also the default behavior if you do not define android:installLocation
." auto
"The application may be installed on the external storage, but the system will install the application on the internal storage by default. If the internal storage is full, then the system will install it on the external storage. Once installed, the user can move the application to either internal or external storage through the system settings. " preferExternal
"The application prefers to be installed on the external storage (SD card). There is no guarantee that the system will honor this request. The application might be installed on internal storage if the external media is unavailable or full, or if the application uses the forward-locking mechanism (not supported on external storage). Once installed, the user can move the application to either internal or external storage through the system settings. Note: By default, your application will be installed on the internal storage and cannot be installed on the external storage unless you define this attribute to be either "
auto
" or "preferExternal
".When an application is installed on the external storage:
- The
.apk
file is saved to the external storage, but any application data (such as databases) is still saved on the internal device memory. - The container in which the
.apk
file is saved is encrypted with a key that allows the application to operate only on the device that installed it. (A user cannot transfer the SD card to another device and use applications installed on the card.) Though, multiple SD cards can be used with the same device. - At the user's request, the application can be moved to the internal storage.
The user may also request to move an application from the internal storage to the external storage. However, the system will not allow the user to move the application to external storage if this attribute is set to
internalOnly
, which is the default setting.Introduced in: API Level 8.
- The
- introduced in:
- API Level 1 for all attributes, unless noted otherwise in the attribute description.
- see also:
- App Install Location
<application>
<uses-sdk>
C2DM
C2DM (Cloud to Device Messaging) 은 인터넷에서 안드로이드 폰에 메시지를 보낼수 있는 기술이다.